1 Character Creation
Body & Mind
Roll dice and assign the totals in order to your two Scores:
| Body Score | Mind Score | Skill Score |
|---|---|---|
| Roll 3d6 Physical size, speed, power, flexibility, and control. 13+ : add score - 12 to max HP. |
Roll 3d6 Mental fortitude, quickness, criticality, unorthodoxy, and extensibility. 13+ : sensitive. |
Special Effectiveness in artifice, subtlety, vocation, and charm. Skill lies at the conjunction of Body & Mind. Skill = (Body + Mind)/2 (round up) |
Skill Calculation Examples
- 8 Body + 8 Mind = 16 / 2 = 8 Skill
- 11 Body + 9 Mind = 20 / 2 = 10 Skill
- 6 Body + 17 Mind = 23 / 2 = 12 Skill
Hit Dice & Hit Protection
The Hit Die (HD) is 1d6. Most PCs start with 1HD.
Roll Hit Dice (HD) to determine starting HP.
- A Body score of 13 are greater adds max HP equal to
score minus 12.
Hit Protection represents your ability to avoid getting hurt in combat. It is reduced by damage in combat.
- When a PC reaches exactly 0 HP, they acquire a scar.
- Damage exceeding HP is dealt to Body.
- After a PC's Body reaches 0, they will die in 2+HD rounds without help.
Psychic Sensitivity
Sensitivity is the basic ability to sense psychic energies, and be sensed in return.
Background
Choose or roll 1d8 and consult the corresponding Background to see what your life has been up to this point.
| 1d8 | Background | Description |
|---|---|---|
| 1 | Duster | All the humans born on Dust since time immemorial, minus the dead ones. |
| 2 | Solar Sailor | A former member of the Cooperationist navy, marooned. |
| 3 | Trucker-Trader | The great interstellar highway dumped you off here. |
| 4 | Megacorp Agent | Sent from far beyond the void to observe & report, if not seize and/or kill, anything of value to the company. |
| 5 | Merfolk Remnant | Descendant of those who altered DNA to live in harmony on Dust, but couldn't predict its mutations. |
| 6 | Dust Devil Mind | A conscious thought with control over a small field of gravity. Immaterial but for what they carry. |
| 7 | Arachnid Outcast | Ancient clanlords of Dust and masters of the deep desert. Eight-legged & eight-eyed. |
| 8 | Stranded Earthling | Earth was home, centuries ago. Now it is said to be an overgrown ruin world. |
Starting Gear
In addition to any gear from Background specifics, each PC starts with the following:
- Three days of rations (one slot) must consume one ration per day.
- Cheap data-comm (one slot) permits planet-wide communication and data network access.
- Glow torch (one slot) provides ~10 meters of light. Sometimes it flickers & dies.
- 3d6 x 10 Credits (C). Spend as much as you can on mundane items before starting play.
Name & Appearance
Choose your name & appearance or consult another game's random tables.
Next
Once everybody has a complete character, acquire your group's collective starting debt.