Space Truckers

Three types of spacefaring roughneck make up the trucking cartel: traders, smugglers, and raiders. The various ships and crews seem to switch roles at will and often deny their involvement in all three. Secretive unless they're selling something, at which point the flood of exaggerations cannot be stemmed. Often scarred (physically and psychically) by the inherent dangers and atomization of space hyper-capitalism. The Depot at lagrange near Lune is considered one of the finest places in the galaxy for the Trucker to slug back some grog and slap the hand of another.

Jotundverg Freight Cartel

Size 2: Logistics network throughout the Ingvar system and beyond.

Notable Members

Resources

Goal: Dominate interstellar trade in this sector.

Truckers go everywhere in their twin-fuel semi rigs. They never go on foot or by any land vehicle if they can help it.

2d6 Encounter Target
2 An upstart Trucker Warlord + 2d6 Trucker Pirates. Labor
3 2d6 Trucker Pirates + random Faction. Vehicle
4 1d6 Trucker Pirates, stealing surface resources. Scrap
5 2d6 Trucker Wheelmen meeting up on the surface. Map
6 2d6 corpses from a random Faction. Rebels
7 1d6 Trucker Pirates flying low & slow overhead. Credits
8 Smashed-up shipping crate.
(1d6) 1-5: nothing. 6: 1d100C trade goods.
Trade Goods
9 1d6 Trucker Goons headed for the nearest settlement. Staples
10 1d6 Trucker Goons, their semi's moonrock tank is empty. Minerals
11 2d6 Trucker Wheelmen, hunting for treasure. High Tech
12 A Trucker Baron + 2d6 Trucker Goons. Artifact