| Topshelf |
|
| 1 |
1d6 insane Work Rig, throwing boulders around. |
| 2 |
Dustquake! 50% chance a boulder splits to reveal 2d100C of moonrocks. |
| 3 |
1d6 Sweetroaches feeding on a downed Moognu Pup. |
| 4 |
1d6 Passing Thoughts, searching for stones to fix the God of the Bugs. |
| 5 |
Miner crew pulverizing boulders. 2-in-6 chance they find moonrocks. |
| 6 |
Flashing Beacon Spotted. |
| Veins of Capricorn |
|
| 1 |
Sniper fire from a nearby hill -- 1d6 Bandits rush down to ambush! |
| 2 |
1d6 Parachute Spiders leap from a nearby rock tower as a Gargantula topples it to create a blockade. |
| 3 |
Dustquake! Rock towers crumble all around! |
| 4 |
A Conversant Gyre prepares for a canyon race, or just finished one. |
| 5 |
A supply run from Man-o-War picks its way slowly through the rocks. |
| 6 |
An Errant Load fell off a supply run. 3d6 x 10C in trade goods. |
| Solar Desert |
|
| 1 |
Half buried Founders' cubes. May contain Weirdo. |
| 2 |
A handful of gnarled, ancient trees. 2d6 Alchemical Fish + 1d6 Fishers |
| 3 |
Remains of a buggy obstacle course. 1d6 lurking Whip-trappers. |
| 4 |
Dustquake! Chasms open in 1d6 random directions. |
| 5 |
Semi-concealed field antenna; cables lead to King Crab or Don't Mind Me. |
| 6 |
An Errant Load fell off a supply run. 3d6 x 10C in trade goods. |
| Mercurial Ponds |
|
| 1 |
The Mercurial Geyser explodes! Strong Toxic Vapors flood the area. |
| 2 |
A crystal reef, home to 6d6 Alchemical Fish. 4-in-6 chance of 2d6 Fishers. |
| 3 |
The Mercurial Geyser exploded recently. Medium-strength Toxic Vapors linger in the area. |
| 4 |
The Son of the South hunts for wrecks. |
| 5 |
Half buried Founders' cubes. May contain Weirdo. |
| 6 |
A bleating sensor box that fell off the Beryl Mist. |