Mountain Encounter

-1 to encounter distance. Impassable by buggy, dangerous for aerial crafts to land.

Region / 1d6 Encounter
Topshelf
1 Remains of mountaineers that were torn apart by Undead Merfolk.
2 1d6 Work Rigs, punching out a tunnel to nowhere.
3 1d6 Bug Cultists from Titan Cockle taking measurements of the Chitinous Towers.
4 A field of extinct lava cones, alurk with 2d6 Whip-trappers. If 8+, a Hooded Stomper hides amid the turbulent glassy rock.
5 Dust Miners dynamite-prospecting for new moonrock veins.
6 A camouflaged antenna pointed at the Solari Cooperationists jumpgate near Ingvar. Cables lead downhill to King Crab.
Veins of Capricorn
1 1d6 Rock Locusts, awakened and feeding!
2 1d6 Parachute Spiders with binoculars, watching for prey in nearby hexes.
3 The only way forward is a narrow ravine divided by overlapping sheets of webs. It is the lair of 2d6 Parachute Spiders.
4 A massive petroglyph has been chiseled here by one insane Market Droid.
5 Remnants play host to 6d6 Rock Locusts, still hibernating.
6 1d6 Gem Cultists with 1d6 x 100C in gems & metals.
Aunts & Uncles
1 2d6 Undead Merfolk.
2 A frigid Anti-Wind blows down from the cordillera.
3 A towering Cactus Tree, dead & infested with 10d6 Sweetroaches.
4 1d6 Miners from Dire Barnacle caught in a rockslide. 2-in-6 chance it's The Living Rockslide.
5 2d6 Merfolk Survivors.
6 1d6 Solari Commandos setting up an observation post.