2 Debt Binding
Debt binds you not only to your creditor, but to to your debtors in common. The PCs are indebted together, and thus condemned to remain a team until you scrounge up the Creds.
Choose or roll 1d12. The debt is for 10,000C unless otherwise specified.
| 1d12 | Debt Source |
|---|---|
| 1 | Ortomon Vyorrhi: Crimelord from the depths of Dust City who owns you after a series of bad bets on car races at the Drome. Forgives double credit value in debt for rare artifacts and large quantities of illegal goods. |
| 2 | Flim-Flam Man: In what you now suspect was a brazen scam, a Solari insider who'd caught wind of the Ingvar flare sold you equal shares of a plot of land on Dust. 1 hex per PC (contiguous) are yours if the Solari are empowered to honor the agreement. |
| 3 | PluginPlay: Full-immersion games company. As testers in their advanced projects department, each PC gets a unique cyberware mod. PnP demands sensory recordings of epic experiences, and high tech you're able to "recover" from Dust. |
| 4 | Kanek Boszcho: Gruff, hawklike leader of smugglers cartel. You disrupted their operations and owe them a good smuggle or two. |
| 5 | Baronic Council: The Trucker Barons agreed to help you; they hardly ever agree on anything. Your problem went away and now they claim the right to demand questionable favors from time to time. |
| 6 | Limlin Wevernore: On a night out at the Lowtale Pub, you drunkenly stole a painting off the wall and later discovered a treasure map drawn on the back. You could just give it back, but bringing back the treasure would be payment plenty. The map points to The Son's Pockets. |
| 7 | UKIAH Company: Roll again, but no matter what, a deadly mercenary outfit bought your debt bond. They expect you to attend to dangerous missions now and again. Each PC takes an additional starting item. |
| 8 | Baron L'eberron: He gave you a loan, and now he seeks to collect, with the full backing of the Merchant's Guild. Seedy and dangerous tasks in pursuit of precious cargo will be asked of you doggedly. |
| 9 | Gravwell Corp: You interfered with the operations of a warptech company. They demand restitution in the form of scientific research, profitable discoveries and high tech objects. |
| 10 | O'Skulnik & Fern: A law firm in Dust City that got you out of trouble. They expect payment in cash. Soon. |
| 11 | The Lonely Heart: Your heartbeat syncs with some vast rhythm from deep underground. A warm voice in your head commands: gather 100 people & bring them to the heart of Dust. Until the debt is paid, save vs corruption at the start of each session. |
| 12 | AutoAnon: A hacking group gave you an untraceable new identity. They demand you learn official secrets and establish root access in the machines of the powerful. On Dust, they're hunting for edges against the Solari. |
With thanks to Monolith by Adam Hensley.
With your group debt acquired, choose a starting hex...